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HiRes Textures.

Posted: Sun Mar 11, 2007 1:14
by TheT
I've been trying to get Hires Textures to work but for some reason when I play the level (A small test level.) in GZdoom There's A giant black line going down the ends of the texture:

Example (Might be hard to see...)

Can anyone tell me what I'm doing wrong? I will post the wad up if it's needed.

Thanks.

Posted: Sun Mar 11, 2007 3:37
by Shinjanji
Are you remapping it to a size that is a power of two?

Posted: Sun Mar 11, 2007 3:55
by TheT
You mean like this: define TILE001 128 128

Posted: Sun Mar 11, 2007 3:57
by Shinjanji
Yeah, I was asking because non-power-of-two textures may get distorted. I don't know how GZDoom treats them.

As for why it's happening, are you sure your high-res texture lump isn't offset? (Just covering the oddball bases)

Posted: Sun Mar 11, 2007 4:03
by TheT
The Offset reads 0 0.

Posted: Sun Mar 11, 2007 10:10
by Graf Zahl
Please post your WAD. From a screenshot it is not possible to analyze the problem.

Posted: Sun Mar 11, 2007 15:01
by TheT

Posted: Sun Mar 11, 2007 16:25
by Graf Zahl
You have placed your texture in the sprite namespace (between SS_START and S_END markers. Sprites are treated specially so that they look alright. This treatment causes the black line.
Anything used in HIRESTEX needs to be outside any namespace.

Posted: Sun Mar 11, 2007 17:10
by TheT
Ah thanks Graf Zahl that fixed the problem :) I had no clue what the SS Markers were.

Posted: Tue Apr 24, 2007 14:29
by Tormentor667
...is this texture from Ken's Labyrintgh?! O_o