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Wow Dungeon Style Mod (needs a name)
Posted: Sun Mar 11, 2007 21:42
by BlackFish
I got a little bored and decided to mess with Gzdoom's capabilities. Anyway I ended up starting a mod for Gzdoom that plans on emulating WoW style dungeons. The player has a choice of 5 classes (Warrior, Rogue, Shaman, Mage, Ranger). I plan on making 4 small maps that would take about an hour to complete in total. As you can probably guess, the first mapset is going to take place in an Orc Stronghold. If I can test it correctly, there may be some Co-Op!
(no the mod is not in 3rd person I just turned on Chase mode for kicks).
An earlier test shot..
http://max2.tradingsystems.net/waffles.png
Any ideas for a name? I plan on adding this to WIP once I get all the classes done and some map progress. I'm using
Wow Model Viewer to make my png rips (yup, no pallete! just hires goodness).
Posted: Mon Mar 12, 2007 0:13
by BlazingPhoenix
Nice job on the model rips.

Posted: Sun Mar 18, 2007 3:39
by BlackFish
http://max2.tradingsystems.net/art/lolwowdoom.jpg <- Update! (now with a mage and a rogue!)
I'll work on this thing alot more soon.
Posted: Thu Mar 22, 2007 20:57
by Zeg-Vok
What, No Healers?
Posted: Sat Mar 24, 2007 19:06
by jallamann
IMO the dungeon set 1 looks better and is more identificative (is that even a word?) to classes. And since tier sets or whatever require level 60/70 and 10000+ hours of h3rdc0ar gaming, I'd say any Doom project won't catch up with that

Posted: Sun Mar 25, 2007 3:37
by BlackFish
Zeg-Vok wrote:What, No Healers?
That would require alot of zdoom scripting, and I don't know how well that works for coop.
As for the set thing, I plan on having skins for characters so people can go wild.
Anyway I plan on working on this more in a few days since I have spring break soon. In the meantime, anybody want a small resource mod with Wow baddies? (could be anything, from human characters to raid bosses).