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swimmable 3d floors

Posted: Thu Mar 22, 2007 5:42
by anakin s.
How do you make the swimmable 3d floors have a color tint, just like regular swimmable water?

Posted: Thu Mar 22, 2007 10:29
by Shinjanji
Tint your control sector, and set flag 2 (restrict lighting to inside the 3D floor area)

Posted: Fri Mar 23, 2007 2:13
by anakin s.
Thank you. What special action do you use to tint the control sector? I tried using Sector_SetFade or maybe Sector_SetColor in an opening script but it didn't work.

EDIT: I just looked at the map and I realized I used Sector_SetFade in the opening script. I'm going to use Sector_SetColor to see if it works now.

Posted: Fri Mar 23, 2007 3:03
by Shinjanji
I've always found that setting both the fade and the color makes the effect better.

Posted: Fri Mar 23, 2007 6:15
by anakin s.
What colors do you use for each of the different liquid types?

Posted: Fri Mar 23, 2007 10:38
by Shinjanji
Usually some variations of the color of whatever liquid flat you're going to use.

Posted: Sat Mar 24, 2007 11:11
by anakin s.
Do you happen to know the RGB values for them? I tried lots of things from pure blue to almost cyan, but the water is too obscure for me to see through.

Posted: Sat Mar 24, 2007 16:58
by Shinjanji
If the fade is too thick, brighten up your sector. If the colors are still too dark, play around with lightening them.