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Dynamic lights got... milky??

Posted: Mon Apr 09, 2007 0:15
by Betanol
Well has been a while since I stopped making my WAD... Now I've come back and I'm doing fine.. So.. I started adding some dynamic lights... and things, but when I tested the map.. it was a mess! it was all milky, sort of. Sort of opaque.. I don't know what happened, its nothing with the dynamic light thing attributes. And I didn't change any video or opengl settings... or video card drivers..Why the Dyn lights are like these and how i fix it?!
Image

Posted: Mon Apr 09, 2007 2:43
by TheDarkArchon
System Specs needed here.

Posted: Mon Apr 09, 2007 2:52
by wildweasel
Are your dynamic lights set to Additive? It'll look much like that if they are, especially if that's a low-light room lit solely with the dynamic lights.

Posted: Mon Apr 09, 2007 23:58
by Betanol
System Specs:
Intel Pentium 4 3.0ghz
2GB kingston DDR2 RAM
160GB seagate HDD
Ati Radeon x700 256mb
Windows XP

Well, once again.. I did not make ANY changes, in my system, in game options and configurations or in the map.. From nowhere this happened, and I don't know why.. And, wildweasel.. are you saying that is a toggle switch to change the GAME dynamic lights to additive or not?

Here is 2 screenshots, in the same spot and same map.
the first one was like 1 moth ago when i was modding.
the second one its what it looks like now, after this goddamn thing happened...
I did not change ANYTHING on NOTHING, including system specs, game or map things...
that its why it really scares me!
SHOT 1
http://img115.imageshack.us/my.php?imag ... 021me5.png
SHOT 2
http://img243.imageshack.us/img243/1158/doom0006yc1.png

Posted: Tue Apr 10, 2007 1:54
by Betanol
EDIT: well... i figured out and it was, indeed, a ADITIVE LIGHT problem.. I don't know why, but GZDoom was forcing aditive lights, so i switched off and it was all back to normal!

Now.. I did not want to make a new topic, just to ask this but i need that effect REALLY fast.. so.. i'm deeply sorry DRD team..

What IS this effect and how do I do it.. (the "polished" ground)
Image

Posted: Tue Apr 10, 2007 8:25
by Graf Zahl
That's reflective floors. You use the special Sector_SetPlaneReflection to define them.

See here:

http://forum.drdteam.org/viewtopic.php?p=5307#5307