Page 1 of 1
The Bug Fix Monster
Posted: Wed Aug 31, 2005 2:51
by wildweasel
GZDoom seems pretty popular already, barely half a day after its release. I just have to ask one question - do you think Graf was prepared for this deluge of bugs that are being posted?
Posted: Wed Aug 31, 2005 5:13
by solarsnowfall
I don't doubt his ability one bit. Let's hope the forum doesn't turn into a Zdoom like Feature Suggestion forum, and become inundating.
Re: The Bug Fix Monster
Posted: Wed Aug 31, 2005 8:46
by Graf Zahl
wildweasel wrote:GZDoom seems pretty popular already, barely half a day after its release. I just have to ask one question - do you think Graf was prepared for this deluge of bugs that are being posted?
It was to be expected. Most of the crashes were the same bug anyway.
But it might be interesting for you to know that nearly everything that got reported was related to things I did in the last 2 weeks so logically it didn't get tested well.
Posted: Wed Aug 31, 2005 15:33
by TheDarkArchon
Teh Weasel Man wrote:GZDoom seems pretty popular already, barely half a day after its release.
Almsot everyone knew it was. ZDoom + A Good Open GL Renderer + 3D Floors. That's the appeal of GZDoom in a nutshell.
Posted: Sun Sep 25, 2005 1:33
by SeriousSandwich
You forgot DECORATE support. Vanilla ZDoom doesn't have DECORATE yet.
Posted: Sun Sep 25, 2005 2:18
by Soultaker
One you just opened up a very old topic and two there is a hacked version of ZDooM with Decorate support.
Posted: Sun Sep 25, 2005 2:47
by Nash
SeriousSandwich wrote:You forgot DECORATE support. Vanilla ZDoom doesn't have DECORATE yet.
Are you on crack?
"Vanilla" ZDoom (I wouldn't call it that, BTW) has had DECORATE support since like, ages ago.
Most of GZDoom's code is from "vanilla" ZDoom after all.
If you're talking about custom weapons, though, then that's a different story. Even that (custom weapons) has been supported a long time ago (through the unofficial "vanilla" ZDoom builds).