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gzdoom and hi res textures
Posted: Fri Aug 17, 2007 0:56
by KuriKai
Ok, I am trying to test the dhrp in GZdoom, but I am having a problem. The wall textures are all the wrong scale, as if they are being treated like doom scaled textures. Although since the flats are scaled correctly, I cant tell if this is a bug or feature, its kind of an ambiguous problem.
Anyone know how to fix?
Regards
KuriKai
Posted: Fri Aug 17, 2007 1:11
by KuriKai
nevermind found the answer to fix it
Posted: Fri Aug 24, 2007 16:36
by KuriKai
Ok I don't know the answer. Graf could you please explain to me how I could package the texture pack for gzdoom?
By not putting them in a wad
Thanks
Posted: Sat Aug 25, 2007 11:09
by Enjay
I have a directory structure like this
gzdoom\textures
gzdoom\textures\data
gzdoom\textures\data\patches
gzdoom\textures\data\patches\Doom
gzdoom\textures\data\patches\Doom2
gzdoom\textures\data\patches\Plutonia
gzdoom\textures\data\patches\TNT
gzdoom\textures\doom
gzdoom\textures\doom\Doom1
gzdoom\textures\doom\Doom2-Plut
gzdoom\textures\doom\Doom1-TNT
That's just what I got when I unzipped the texture pack from the Risen3D site. I'm pretty sure that nothing in the data directory gets used but the textures look OK - although I haven't done extensive testing with TNT or Plutonia.