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Building only GL Nodes with ZBSP

Posted: Mon Sep 10, 2007 13:30
by Tormentor667
What parameters do I have to use to nodebuild only GL nodes and only those things that are necessary for running my maps in GZDoom if they are GZDoom only? (GL Mode) Example please?

Posted: Mon Sep 10, 2007 16:03
by Graf Zahl
Just copy this into a batch file:

Code: Select all

zdbsp -z -x -b -r %1
del %1
ren tmp.wad %1

Posted: Tue Sep 11, 2007 10:28
by Enjay
Personally I like to keep the original file until I have confirmed the node build hasn't screwed the WAD somehow (even though I don't think zbsp has ever done that to me) rather than have it auto deleted and replaced.

To be fair, DeePSea runs zbsp for me and makes a backup first but if I'm running it manually, I always have the node-built version have a different name to the original "just in case".