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1.0.25

Posted: Mon Sep 17, 2007 18:49
by Graf Zahl
A new version is out!

This release is mostly there to address some issues I encountered while running GZDoom on Windows Vista. Of course the few new features that had been added to ZDoom in the mean time have been added as well.
Last but not least I did a rewrite of the shader code for texture warping. Hopefully this will eliminate the weird effects when dynamic lighting is used with these shaders.

Posted: Mon Sep 17, 2007 19:34
by Karate Chris
Way to go Graf! I'll check this out as soon as possible! :D

Posted: Mon Sep 17, 2007 20:55
by TheDarkArchon
Finally! Now to play Ghoul 3 with proper goodness from my GeForce 8800 GTS.

Posted: Mon Sep 17, 2007 22:20
by Enjay
Seems good so far - and I haven't managed to get the shader strangeness yet. I don't see a mention in the readme files of the ENDOOM problem being resolved - but I assume it has been seeing as how that was a condition of release that was mentioned before.

I take it there is still no way to force a damage type on the rail gun?

Posted: Mon Sep 17, 2007 22:34
by Graf Zahl
The ENDOOM problem was just a bug in my shader rewrite so no separate mentioning. It was introduced into the code a few days earlier and had nothing to do with Vista at all.

Posted: Wed Sep 19, 2007 18:11
by Tormentor667
Awesome, finally TUTNT with shaders :)

Posted: Wed Sep 19, 2007 22:34
by Nash
Yes, good to see that the shaders are finally working the way they should have always been. Good job Graf!

(mumble mumble... GZDoom SVN repository... when... ;))