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Extremely annoying colormap problems...

Posted: Wed Oct 17, 2007 1:23
by JoeCapricorn
Okay...

In PLAYPAL, I replaced colors 48 to 79 with a gradient of Cyan. I need Cyan for this mod I am working on, since cyan is used heavily in the graphics that I am using.

The COLORMAP lump I have seems to look fine, IT HAS CYAN in it...

Furthermore, 3D mode in Doom Builder loads the cyan textures just the way that they should load up.

But GZDoom stumbles on that aspect, and instead loads the original colors. So Cyan instead looks like a shade of orangey brown.

Posted: Sun Oct 21, 2007 8:20
by Paul
Check the skins folder. Are thre any additional wads being loaded with yours one that has the modified pallette?

Posted: Sun Oct 21, 2007 9:21
by Graf Zahl
The problem has been solved elsewhere. He put the lumps between FF_START/FF_END so they could not be found.