Converting ZDoom maps to the GZDoom format
Posted: Sat Nov 24, 2007 7:34
I'm working on a Deathmatch/Botmatch megawad for GZDoom, which I've created using Doom Builder. I Created these levels using the ZDoom configuration, and when I saved them using Deepsea in GZDoom format it screwed them up big time. Only recently have I discovered Doom Builder can be configured for GZDoom editing. How would I be able to safely convert them to the GZDoom format safely without any hassles? Thanks.