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Skulltag features

Posted: Fri Dec 07, 2007 12:09
by The Ultimate DooMer
I know that Skulltag features got added a while back but I've been out of the loop for so long I don't know exactly what got in. Did the consolecommand feature make it in?

Posted: Fri Dec 07, 2007 12:25
by Graf Zahl
No, and it won't. Do you need something specific?

I implemented a few powerups but that's it.

Posted: Fri Dec 07, 2007 12:32
by The Ultimate DooMer
I was after the freeze command (for one of my spells, currently uses Thing_Deactivate on all monsters instead)

Posted: Fri Dec 07, 2007 12:44
by Graf Zahl
How about the TimeFreezer powerup? Would that help?

Posted: Fri Dec 07, 2007 13:22
by The Ultimate DooMer
Hmm yeah I've come across that in an invasion wad, can I use that in a PowerupGiver item and change it's length etc.

Posted: Fri Dec 07, 2007 17:30
by Graf Zahl
Sure. It's a powerup like any other one.