Is this possible: Making a 3D cube
Posted: Sun Dec 09, 2007 4:08
I have been trying to make a cube that has beveled edges on the bottom and top to give it more of a "rounded" look. I've been trying this for a day now, and can't seem to do this, so I'm wondering if this is even possible. I'm pretty new at the 3D floors/slope stuff and still learning so bear with me.
Here is what I tried so far:
I made a room and put in my my "cube" sector. I made a 3D floor to be 8 units above to floor and a hight of 32 units. I tried to create another 3D floor sector below the main sector with a floor of 8 and ceiling of 8. This seemed to work fine...when testing the level it just looked like a solid cube.
Ok, so now I want the ceiling of the bottom sector that is 8 units to slope inward toward the base of the cube. This is the part I cannot figure out. I tried to slope the ceiling of the dummy sector but this didn't work. This is the part I don't understand. I can picture it in my mind, but I'm not sure if I'm using the slope/3d floor functions correctly, or if there is an entirely different way to do this.
What I really wanted to do is create a chair with different slopes in it, so I thought of a rhombus design. I figured I could make 3 square sectors all adjacent to one another. The middle sector would be 32 units tall. The sector to the left would slope up to the 32, and the sector on the far right would slope inward toward the base. Of course this is the part I couldn't figure out. It seems you can make the floor of the left sector slope upward to the top of the middle sector, but how would you get the ceiling of the far right sector to slope backward toward the floor?? The only way I could think of to get the ceiling to slope back was with a 3D floor sector with the ceiling at 32 units, and the floor at 0. Then use a line number 181 to slope the ceiling away.
I'm sure this probably sounds confusing, but I'm really getting frustrated with this. If anyone can help me with this, tell me if it's possible, or what I'm doing wrong I would appreciate it! I've seen many different complex structures made with slopes and 3d floors, so I'm sure it's possible....I'm just not getting it.
I figured I'd start with this rhombus design because that is what I was originally going for, but is the beveled cube a posibility or not? I figured I'd try to do it with the game engine, vs doing a 3D model...and it sounded simple enough for the game to handle so I thought I'd try it.
Here is a link to a cube design I was trying to make:
http://en.wikibooks.org/wiki/Image:Blen ... ease_2.png
Thanks!
Here is what I tried so far:
I made a room and put in my my "cube" sector. I made a 3D floor to be 8 units above to floor and a hight of 32 units. I tried to create another 3D floor sector below the main sector with a floor of 8 and ceiling of 8. This seemed to work fine...when testing the level it just looked like a solid cube.
Ok, so now I want the ceiling of the bottom sector that is 8 units to slope inward toward the base of the cube. This is the part I cannot figure out. I tried to slope the ceiling of the dummy sector but this didn't work. This is the part I don't understand. I can picture it in my mind, but I'm not sure if I'm using the slope/3d floor functions correctly, or if there is an entirely different way to do this.
What I really wanted to do is create a chair with different slopes in it, so I thought of a rhombus design. I figured I could make 3 square sectors all adjacent to one another. The middle sector would be 32 units tall. The sector to the left would slope up to the 32, and the sector on the far right would slope inward toward the base. Of course this is the part I couldn't figure out. It seems you can make the floor of the left sector slope upward to the top of the middle sector, but how would you get the ceiling of the far right sector to slope backward toward the floor?? The only way I could think of to get the ceiling to slope back was with a 3D floor sector with the ceiling at 32 units, and the floor at 0. Then use a line number 181 to slope the ceiling away.
I'm sure this probably sounds confusing, but I'm really getting frustrated with this. If anyone can help me with this, tell me if it's possible, or what I'm doing wrong I would appreciate it! I've seen many different complex structures made with slopes and 3d floors, so I'm sure it's possible....I'm just not getting it.
I figured I'd start with this rhombus design because that is what I was originally going for, but is the beveled cube a posibility or not? I figured I'd try to do it with the game engine, vs doing a 3D model...and it sounded simple enough for the game to handle so I thought I'd try it.
Here is a link to a cube design I was trying to make:
http://en.wikibooks.org/wiki/Image:Blen ... ease_2.png
Thanks!