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Some annoying questions :P
Posted: Mon Dec 17, 2007 20:48
by Alberto
1.- Can we get support for Voxels?
2.- Is there any way to implement coronas for torches, lamps and any other light source?
3.- Is it possible to combine 3D Transparent floor (water, lava, ...) with reflective surface, to build "reflective water surface"?
4.- Is there any way to implement a bloom kindy effect, or simulate it (using any scripting "cheat" or something)?
5.- I have rendered some high quality textures and skyboxes (PNG, 1280x1024 and 1024x768, 32Bit color), but when used in-game, textures change to the Doom palette. How can i make them to use the real colors?
6.- Can we get in a future version (if not now), support for Specular, Local and Difuse map for HR Textures?
7.- What program is recommended to modify Doom palette, under Windows? No answer XWE, Wintex or similar, please. I need the program to support Hexadecimal input values.
Ok, those questions are ok... for now.
Tomorrow maybe more

Thanks.
Posted: Mon Dec 17, 2007 21:39
by Graf Zahl
1 - no.
2 - Currently not. Unfortunately I don't know how to handle this properly
3 - no.
4 - What do you mean?
5 - Import them properly. XWE by default converts them to the Doom palette. You have to import them as raw data.
6 - I have no plans about this
7 - I'm sorry but I don't know of anything that might help you here.
Posted: Mon Dec 17, 2007 22:31
by Alberto
Graf Zahl wrote:2 - Currently not. Unfortunately I don't know how to handle this properly
Is Doom Legacy source code useless for GzDoom implement Legacy effects?
Graf Zahl wrote:[...]
4 - What do you mean?
Bloom is the "shiny" effect produced over a surface, caused by strong incident lightning over.
For example:
(click to enlarge, 30Kb approx)
Original Image:
Bloom effect added:
Look the "shiny" arround the objects and the table. That shiny is "bloom".
Those images have too exagerated bloom, but i made them on this way to show bloom effect clearly.
Graf Zahl wrote:5 - Import them properly. XWE by default converts them to the Doom palette. You have to import them as raw data.
Ok, thanks for the tip.
Graf Zahl wrote:6 - I have no plans about this
Maybe you would think to offer support if someone makes a texture pack including all those textures and layers?
Graf Zahl wrote:7 - I'm sorry but I don't know of anything that might help you here.
Ok, i will keep looking for. Thanks anyway.
Salutes.
Posted: Mon Dec 17, 2007 23:52
by Graf Zahl
About 4 and 6: I seriously believe that such effects have no place in an old game like Doom. I think that should be reserved for modern engines that have built in functionality for it. In other words: Better don't expect anything in these areas.
Posted: Tue Dec 18, 2007 8:27
by Nash
Throw away that piece of crap XWE editor and use SLumpEd!
http://slumped.mancubus.net/
Posted: Tue Dec 18, 2007 17:28
by Enjay
Does SlumpEd have a quick search function? I couldn't find it. You know, the kind of thing where you start typing a lump name and the program jumps to the first item in the list that matches the characters that you have typed.
Personally, I really like XWE and it has never given me any problems. I do most of my lump editing with DeePsea though.
Posted: Wed Dec 19, 2007 5:52
by Nash
Yes, if you don't mind not having any feedback on what you're typing. Just type the lump name and SLumpEd will highlight it.
(I'd appreciate a visible text box though...)
Posted: Wed Dec 19, 2007 23:04
by Alberto
I never used other GUI WAD editor.
I used to XWadTools, but since DoomBuilder cant be emulated (Wine) under Linux, i have to resign to use Windows; and XWE offers me all i need: Import/ export entries, Decorate "editor", Simple Palette editor...
For ACS Compiling/DeCompiling, i prefer to use command line.
I'm an old school Linux user.
New technologies and tendences sux.
Salutes.
Posted: Wed Dec 19, 2007 23:28
by Enjay
Alberto wrote:New technologies and tendences sux.

Says the guy who just asked for a whole bunch to be included in GZdoom.
BTW, I think this explains what bloom is all too often about in games:
http://www.vgcats.com/comics/?strip_id=224
Posted: Thu Dec 20, 2007 0:53
by Alberto
Enjay wrote:Alberto wrote:New technologies and tendences sux.

Says the guy who just asked for a whole bunch to be included in GZdoom.

I have no interest on Bloom. That is only curiosity.
That remembers me I need to go playing Pong all night on my Black&White 12'' TV.
Nice.
