When OpenGL crashes...
Posted: Thu Dec 20, 2007 10:11
When GZDoom (or anything else powered by OpenGL) crashes, the screen is stuck at the brightness that GL was using.
I am sick of restarting every time this happens.
Does anybody know a way to fix it without restarting?
Incase it matters, i'm using a GeForce 7600GT with the latest nvidia drivers.
I am sick of restarting every time this happens.
Does anybody know a way to fix it without restarting?
Incase it matters, i'm using a GeForce 7600GT with the latest nvidia drivers.