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When OpenGL crashes...

Posted: Thu Dec 20, 2007 10:11
by Mike.Reiner
When GZDoom (or anything else powered by OpenGL) crashes, the screen is stuck at the brightness that GL was using.

I am sick of restarting every time this happens.

Does anybody know a way to fix it without restarting?

Incase it matters, i'm using a GeForce 7600GT with the latest nvidia drivers.

Posted: Thu Dec 20, 2007 10:49
by Enjay
Yes, there is a fix. I asked the exact same question a while back and there is a little util you can get. Run it and it resets your screen back to the normal settings (ie it kills the OTT brightness). I have it sitting as an easily accessible shortcut run it whenever the problem happens. I can't remember what it's called but I can check when I get home.

[edit] Aha! http://forum.drdteam.org/viewtopic.php?t=2288 [/edit]

Posted: Thu Dec 20, 2007 12:22
by Mike.Reiner
Right on. Works perfectly. Thanks man.