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OpenGL options and the gameplay "feel" of maps

Posted: Mon Dec 31, 2007 17:40
by luminance
I noticed when i was mapping a level that OpenGL has all these different light options you can tinker with.

Then it occurred to me that the "feel" I was going for on the map is only set to the specific settings i have set on my GZdoom and others will have a different setting ruining the actual "feel" i was going for.

Maybe its possible to force certain OpenGL settings on maps such as the sector light mode

Posted: Mon Dec 31, 2007 18:45
by Graf Zahl
No, for a very simple reason: Not all monitors have the same brightness. What works on some looks far too dark or far too bright on others.

Posted: Tue Jan 01, 2008 19:48
by luminance
I wasn't talking about the brightness gamma and contrast settings, I was meaning the "Sector Light Mode" setting which completely changes the way sector light is shown.

for example:
ImageImage

This in my opinion changes the maps feel completely and can create a unbalanced multiplayer experience where one person can see somebody but the other can't.

Not really that big of a deal but it would be nice to have everyone experience the level you made equally.

Posted: Tue Jan 01, 2008 22:10
by Graf Zahl
Ok, I'll think about a way to add this to MAPINFO. I'm hesitating because I want to avoid incompatibilities with ZDoom.