OpenGL options and the gameplay "feel" of maps
Posted: Mon Dec 31, 2007 17:40
I noticed when i was mapping a level that OpenGL has all these different light options you can tinker with.
Then it occurred to me that the "feel" I was going for on the map is only set to the specific settings i have set on my GZdoom and others will have a different setting ruining the actual "feel" i was going for.
Maybe its possible to force certain OpenGL settings on maps such as the sector light mode
Then it occurred to me that the "feel" I was going for on the map is only set to the specific settings i have set on my GZdoom and others will have a different setting ruining the actual "feel" i was going for.
Maybe its possible to force certain OpenGL settings on maps such as the sector light mode