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Doom: destroyers of time
Posted: Wed Jan 02, 2008 15:28
by ellmo
I'm making a very classic WAD. Classic in terms of gameplay and resources (Using Q1TEX.WAD only). The only way it differs from other vanilla WADS, is the fact it will use a lot of 3D floors, and dynamic lightning.
I hope it won't prove to be to heavy on some computers. My laptop runs it smooth on very high resolutions.
Some early screenshots:

Posted: Wed Jan 02, 2008 16:27
by Reinchard
You better make map for original Quake

Posted: Wed Jan 02, 2008 16:46
by ellmo
1) I would, if there was a Quake community as good, as the Doom one.
2) Also, I have friends here who have Doom, but not Quake 1.
3) That's the whole point - Doom like never seen before.
Posted: Wed Jan 02, 2008 19:48
by ellmo
Posted: Wed Jan 02, 2008 20:54
by Reinchard
Monsters from Doom in gothic-horror Quake world. This may be very strange thing. Looking forward!
Posted: Tue Oct 28, 2008 1:56
by Gendo
*slight bump* apparently dead.
Posted: Tue Oct 28, 2008 2:05
by wildweasel
Gendo wrote:*slight bump* apparently dead.
Yes, it most certainly is, thank you for noticing! *scowl*