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How do i define Brightmaps in GLDEFS?
Posted: Thu Jan 03, 2008 16:23
by DuduKrazy
Yesterday i read about the new version of gzdoom and looks like i can now define parts of a sprite to be brighter. It seems that i have to define the brightmaps on the GLDEFS lump. But i don't know how do i do this. so how do i define Brightmaps in GLDEFS?
Posted: Thu Jan 03, 2008 16:34
by Enjay
If you grab the latest version, it comes with brightmaps.pk3 which you can pull apart to analyse how it's done. (Graf's already done loads - maybe all - of the Doom stuff).
Posted: Fri Jan 04, 2008 10:21
by ZardoZ
It can be apply over 3d models ?
Posted: Fri Jan 04, 2008 14:59
by Nash
No, that doesn't work. As much as I'd like to see brightmaps work on model skins.

Posted: Fri Jan 04, 2008 16:48
by ZardoZ
So, not there bright maps for 3d models ...