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1.0.30 released
Posted: Sat Jan 05, 2008 10:57
by Graf Zahl
The latest version is out!
Again, this one updates to the latest ZDoom SVN revision (currently 666

) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
Posted: Sat Jan 05, 2008 11:36
by Azure Agony
GREAT!!! I'm running to download it!

Posted: Sat Jan 05, 2008 11:56
by Azure Agony
YEAH!!!! My weapon custom labels works now!!!

Great thanks Graf!!!
Posted: Sat Jan 05, 2008 11:58
by Mike.Reiner
Muahahahahaha. More GZDoom to quench my thirst.
Re: 1.0.30 released
Posted: Sat Jan 05, 2008 13:51
by KeksDose
Graf Zahl wrote:The latest version is out!
Again, this one updates to the latest ZDoom SVN revision
(currently 666
) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
ZDoom
and GZDoom are evil
Also, I love how the burn wipe style looks... I almost forgot about it

Tested every style, all worked fine for me (:
Posted: Sat Jan 05, 2008 22:29
by ChupaReaper
SBARINFO and TEAMINFO... weapon lables, I haven't heard of these, I must investigate... I like what I'm hearing so far... I hope SBARINFO is what I think it is (status bar setup...)
EDIT: TEAMINFO seems pretty self explanatory; I can also say that I run Windows Vista with an AMDX2 cpu and NVidia 7 series gpu and your screen wipes work to perfection!
Posted: Sun Jan 06, 2008 1:27
by BlazingPhoenix
Alright! Been waiting for this for a long time.

Posted: Sun Jan 06, 2008 1:49
by Nash
Nice release Graf. Just one small nitpick. gl_billboard_mode doesn't have a menu option...
Posted: Sun Jan 06, 2008 2:16
by MR_ROCKET
Everything seems to work fine, nice work! - well for the most part;)
I'v ran into a problem with ANIMDEFS/warping flats compared to the previous Gzdoom version. The flat will warp properly in the previous version but now the warp flat looks different?, like only 1/2 of a 64 unit texture is being used, the other half seems to show up as nothing or noise.
Though I have the feeling it's something Zdoom specific in this case.
Can somebody verify this plz?
Posted: Sun Jan 06, 2008 5:49
by Enjay
MR_ROCKET wrote:Can somebody verify this plz?
http://forum.drdteam.org/viewtopic.php?t=2982
Posted: Sun Jan 06, 2008 9:40
by lizardcommando
Awesome stuff. My mod works in GZDoom again.

Posted: Sun Jan 06, 2008 9:52
by OdinM1
Thanks, Graf!
Posted: Tue Jan 08, 2008 9:20
by Nash
Any chance of a bug fix patch release within the next few days?