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GZDoom Test Map
Posted: Thu Sep 01, 2005 4:16
by WastedYouth
Well, I created a map to test out the features and I thought I would share it with everybody.
Posted: Thu Sep 01, 2005 5:05
by wildweasel
I notice it's very difficult to get from the sloped floor to the lowest 3D floor. Engine bug, or map bug?
Posted: Thu Sep 01, 2005 5:16
by BetaSword
I'm guessing engine bug, cause Graf said before that he still had to get sloped 3D floors in good working order.
Posted: Thu Sep 01, 2005 5:58
by WastedYouth
Yeah, I'm guessing that too.
Posted: Thu Sep 01, 2005 10:12
by Graf Zahl
This is a problem with ZDoom's slope code which simply assumes that the slope is the floor of the sector. Now for the problem: I'd have to rewrite a significant chunk of code to make it work. But considering that most of this code has changed massively in the upcoming 2.1.0 version I'd have to do it all over again when that code gets released as a stable version. So for now I have to restrict sloped 3D floors to purely decorative purposes.