problem with neighboring 3D floors
Posted: Mon Jan 07, 2008 19:51
Yes, when I create 3D floors that are non-solid and have less than 255 traslucency, their walls may be visible from the inside of a neighboring 3D floor, even when it has the same tag.
It's kind of frustrating, when you're trying to build something that looks like a pool of thick slime or mud, no translucency is the only option to recieve lightning from Dynamic Lights...
Any way to deal with it? I think I've tried all the flags and types, and came up with nothing.
It's kind of frustrating, when you're trying to build something that looks like a pool of thick slime or mud, no translucency is the only option to recieve lightning from Dynamic Lights...
Any way to deal with it? I think I've tried all the flags and types, and came up with nothing.