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Looking for simple model of office chair ....
Posted: Tue Jan 15, 2008 23:23
by Rex Claussen
I realize that I could construct a passable office chair using 3D sectors, but as I intend to use such a chair many times in my project it makes most sense to use a model.
Nigel, I looked through the pix of models that you sent me, and all I saw was a bench. It's a nice-looking bench, but it just doesn't cut it in an office setting.

Any chance that you could whip up a simple model of an office chair, preferably the swivelling kind - I mean the chair is meant to swivel not the model.
Posted: Tue Jan 15, 2008 23:26
by Enjay
Sure, there's a swivel chair in the Duke Nukem pack. I'll send it to you.
[edit]...and sent.
I've found it quite useful to make chairs either not solid so that they simply never get in the way, but with this one I usually make it pushable so that the player can shove it out of the way but it still feels like it takes up some space in the world, although the player can't get too hung up on them.
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Posted: Wed Jan 16, 2008 0:41
by Rex Claussen
Got it, thanks.
A pushable chair. Hmmm, that gives me plenty of ideas. How does one make a model pushable?
Posted: Wed Jan 16, 2008 0:57
by wildweasel
Can't you just add +PUSHABLE to the thing's flags? I seem to recall that Heretic's Pods have that on them...
Posted: Wed Jan 16, 2008 1:58
by Enjay
Yup, that's how you do it. You'd have to make the item solid too (it isn't in the example I sent).
If you're planning some cunning puzzles with pushable items, this thread may be of interest.
http://forum.zdoom.org/viewtopic.php?f=3&t=15724
Posted: Wed Jan 16, 2008 18:48
by Azure Agony
You can also look how I did pushable item in my resource monitor
http://forum.drdteam.org/viewtopic.php?t=3006
Posted: Thu Jan 17, 2008 3:56
by Rex Claussen
Azure Agony, first let me say that the screenshots are very clever. Of course, I didn't realize how you had done it until I had opened up the zip file and looked inside the MODELS folder.
I loaded up the zip and tried to push the monitor. Unfortunately, even with crouching I could not push it. I was able to "push" it by shooting it. I wonder if there is a minimum height attribute that an actor must have for it to be "pushable".
Posted: Thu Jan 17, 2008 14:05
by Azure Agony
Here is something for you Rex Claussen, 3d model of chair from Duke3d HRP, I converted it specially for you

To run just add -file CHAIR2.zip,and in the game drop down console (press ~) and write summon chair, press enter, and chair will apear front of you.
p.s. I made it fast and not fully tested, but I hope everything will be working fine.
Posted: Thu Jan 17, 2008 14:14
by Enjay
That's nice. It's similar to the one that I sent him, but possibly a bit better - or maybe just different. I thought the one that I sent had come from the duke HRP but I guess not.
Posted: Thu Jan 17, 2008 14:33
by Enjay
Slightly nicer skin?
Posted: Thu Jan 17, 2008 17:29
by Azure Agony
Nice, too

Posted: Thu Jan 17, 2008 21:50
by Rex Claussen
Thank you both for the models.
On a separate note, I have begun learning the ropes of using models and putting relevant definitions into the DECORATE and modeldef lumps. Thanks to some terrific pointers from Enjay I have successfully incorporated about 20 models into my project, including blatantly stealing the 3D sector work done by Enjay for a fork-lift model.