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BFG effects

Posted: Sat Jan 19, 2008 4:40
by Janitor
I'm making a weapon that uses a custom damage type, and im using the function A_BFGSpray. My problem is that when it kills monsters within its blast range, they dont use the custom damage type and go to the normal death state, instead of my custom death state. when the projectile hits the monster directly, it goes to the custom death state, but only when it hits the target directly. is there a way to fix this?

Posted: Sat Jan 19, 2008 10:50
by Graf Zahl
Right now there isn't. The BFG splash is currently hard coded to the damage type "BFGSplash'. Please report this as a bug at the ZDoom forum so that it isn't forgotten. The type should be settable as damage type of the BFGSpray effect.