Page 1 of 1
Custom HUDs Help
Posted: Sun Feb 03, 2008 23:39
by Whoo
Hey. I'm new to the forums, and basiclly GZdoom editing. So I'm asking what steps there are to get started making a advanced HUD.
Re: Custom HUDs Help
Posted: Sun Feb 24, 2008 0:03
by Fabio914
Whoo wrote:Hey. I'm new to the forums, and basiclly GZdoom editing. So I'm asking what steps there are to get started making a advanced HUD.
You have two options:
Do your HUD with ACS (not recommended for beginners || click
here to learn more about it) or do your HUD with SBARINFO lump (it might be easier for you ||click
here to learn more about it)
And one more thing:
When you ask for "advanced hud" you say that´s you´re looking for a new STBAR or a entirely new hud (like this one below)?

Posted: Mon Mar 17, 2008 0:51
by Whoo
Yeppers, I was hoping to do it something like your Doom3 wad, or the HUD from the Doom Alpha.
Posted: Mon Mar 17, 2008 2:38
by Whoo
Here's the HUD I want to do.
Posted: Mon Mar 17, 2008 2:51
by wildweasel
Would you be willing to make do with the variant I cooked up
here? It's not 100% accurate to the Doom Alpha hud (I took some artistic liberties to maximize the amount of useful information) but it works...
Posted: Mon Mar 17, 2008 18:48
by Whoo
Yes that HUD is excellent, but Is there a way to make it work in skulltag?
Posted: Wed Mar 19, 2008 0:55
by wildweasel
Skulltag is so woefully out of date (to my knowledge) that I don't feel like rewriting the HUD to work with it and then have it be broken for current ZDoom/GZDoom versions.
Posted: Fri Mar 21, 2008 1:34
by Whoo

Skulltag just released Skulltag97D with GZdoom & Zdoom builds. It also has GZdoom features.
Posted: Fri Mar 21, 2008 2:56
by wildweasel
Whoo wrote::shock: Skulltag just released Skulltag97D with GZdoom & Zdoom builds. It also has GZdoom features.
Well, the RC10 build that I just downloaded from the server appears to have the same problem with SBARINFO syntax that previous G/ZDooms had. Until they update to a more recent ZDoom codebase, the alpha hud will not work as intended, and I do not wish to tinker with it at the moment.