Page 1 of 1

ammo script

Posted: Tue Mar 04, 2008 11:34
by sykesccorp
i need a script for my one level wad called Delta Complex in the ammo room i need it so once you pick up say a ammo clip once it has been picked up it delays and the spawns a new one
#include "zcommon.acs"

Code: Select all

script 1 open
{
SpawnSpot(T_AMMOBOX, 1, 0, 0);
}
then itll be

Code: Select all

script 2 (void)
{
?
}
and it only makes 2 boxes spawn not including the start one
if you could help me as soon as possible thankyou