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doom3 weapons mod for gzdoom, zdoom and skulltag!!

Posted: Tue Mar 18, 2008 0:54
by doomero
http://es.youtube.com/watch?v=_9SGTX1btO8

this is a little description

this mod include all doom3 guns and 1 more gun:

the supershotgun of ROE

the ssg is in progress i need to make more screesnhot from ROE !!

dpg team members:

doomero
przdoom
g. dragon

Posted: Thu Mar 20, 2008 4:56
by MauricioRocks
Looks nice! did you made these sprites directly from Doom 3 screenshots?

Posted: Thu Mar 20, 2008 15:14
by doomero
yes, is very easy!!

choose the ultimate level of doom3 ( before the cyberdemon fight)
that place have any light and you can take any screenhsots ( no hud and no decals) with a 640 x 480 and later edit with paint ( reduce to 50%) and later edit with photoshop, later add the sprite in the wad and later change the playpal!! and later ajust the decorate code !!


new video:
http://es.youtube.com/watch?v=XNPjg8JsHBs

Posted: Thu Mar 20, 2008 19:52
by MauricioRocks
doomero wrote:yes, is very easy!!
hehheh I did my sprites in the same way ^^

but your sprites are in high res? I tryed to adjust my sprites to fit on a 320 x 200 screen, but it doesn't look so good... so, I defined my sprites on the hirestex lump to fix this problem, but it was much hard to align the images on the screen, since I can't see them on xwe, and because of it, I've used 640 x 480 to 'autofit' the images, but the wad became so much big ( two wepons have ocupped more than 4 mbs ¬¬') how can I fix that?


and... forget about my bad english xD

Posted: Thu Mar 20, 2008 19:57
by doomero
you need a special playpal: i use the zendinamick playpal, is the best play pal for doom3 sprites =)

and dont worry my english is to bad too XD; i am chilean!!

Posted: Thu Mar 20, 2008 20:09
by MauricioRocks
doomero wrote:you need a special playpal: i use the zendinamick playpal, is the best play pal for doom3 sprites =)
well, GZDoom supports all colors, and since D3onGZD i'ts a exclusive GZDoom wad, I don't have problems with that.. what I mean is: when I tryed to reduce the resolution of my images, the wepons looked like crap xD
doomero wrote:and dont worry my english is to bad too XD; i am chilean!!
hehehhh South America rules!!! I'm brazillian ;)


hey, add me on msn: m_rocks77@hotmail.com


see ya!!

Posted: Thu Mar 20, 2008 20:34
by doomero
well :

play doom3 : the last level ( the ascensor, before the cyberdemon fight)
you must play doom3 with:

no full screen
show decals: no
show hud: no
play with 640 x480 ( resolution)
after, start to make screenshots ( with screesnhot button from doom 3)
after of that, edit the screenshot with photoshop, save the file in bmp, and later open the file with paint, later, reduce the screenshot to 50% (320 x 240)
later ..
Begins to polish the screenshot and leaves only the weapon

later...if your screenshot have darkness, edit with photoshop and increase the brightness
later start to add the sprites to the wad

Posted: Fri Mar 21, 2008 2:45
by wildweasel
I heard elsewhere that you can turn off the world textures in Doom 3 by using the console. Can't remember what the command was, I think it might have been cg_drawflat or something of the sort (hint: try hitting Tab in the console). This leaves the gun textures and most of the lighting in place, so all you need to do is face a flat wall/surface and start taking screenshots of the gun. Then it's pretty much a snap to load it into Photoshop or whatever and use the magic wand (or better, mask layers) to get rid of the background.

Posted: Fri Mar 21, 2008 5:54
by doomero

Posted: Sat Apr 05, 2008 20:40
by Lucius Octavion
Pretty cool job. I prefer the pixelated look of classic doom weapons though.

Posted: Sat Apr 12, 2008 8:17
by doomero

Posted: Sun Apr 13, 2008 5:48
by doomero
http://es.youtube.com/watch?v=OIiFt6ERBzo

the ssg final version !!

now the roe ssg have more sprites!!

Posted: Sun May 11, 2008 9:07
by doomero
jojojo, well i remake the doom3 weapons mod and convert to megaweapons mod !


here a video...


http://www.youtube.com/watch?v=nBibNQ10up8

the progress is 98,5 %

Posted: Sun May 11, 2008 12:28
by Azure Agony
Nice work! Little question: Are you going to make models of weapons in 3d? (I'm not talking about HUD)

Posted: Sun May 11, 2008 19:53
by doomero
no, only sprites .