jDUI and GZDoom
Posted: Fri May 09, 2008 9:45
I've been trying to get jDUI loading in GZDoom (v1.1.2 r101) but it is only working partially. I am putting most of the UI graphics into the "hires" dir, except for menu screens (like TITLEPIC or INTERPIC) which won't get stretched if I don't put them into the "graphics" folder instead.
What's working:
- skull menu selector
- "NIGHTMARE!" difficulty selection pic
- ammo counter font (status bar right)
- status bar
- replacements for skull keys and keycards for HUD
- M_DOOM menu title
- Doomguy face
- Ep1-3 intermission maps ("You are here") without the patches
What's not working:
- "arms" replacement patch for status bar (overlaps "frags" section); this is shown too far on the left
- any health, ammo or armor counter font (red); too much left also
- patches for Ep1-3 intermission maps (buildings, blood splat, "You are here" sign)
The status bar is basically only usable if you use the ammo counter font only, nothing else. As soon as you put the highres status bar into the "hires" folder, things will get messed up.
Any idea how to fix this? What's really strange is that the UIs for Heretic and Hexen work absolutely fine, practically no issues there. Is the Doom HUD so different compared to those?
What's working:
- skull menu selector
- "NIGHTMARE!" difficulty selection pic
- ammo counter font (status bar right)
- status bar
- replacements for skull keys and keycards for HUD
- M_DOOM menu title
- Doomguy face
- Ep1-3 intermission maps ("You are here") without the patches
What's not working:
- "arms" replacement patch for status bar (overlaps "frags" section); this is shown too far on the left
- any health, ammo or armor counter font (red); too much left also
- patches for Ep1-3 intermission maps (buildings, blood splat, "You are here" sign)
The status bar is basically only usable if you use the ammo counter font only, nothing else. As soon as you put the highres status bar into the "hires" folder, things will get messed up.
Any idea how to fix this? What's really strange is that the UIs for Heretic and Hexen work absolutely fine, practically no issues there. Is the Doom HUD so different compared to those?