3D floor "oddity"
Posted: Sat May 24, 2008 0:33
It's not really an oddity, more an unexpected result since I never really thought of it until it happened.
In short, when walking on top of a 3D floor, the line trigger underneath that 3D floor is triggered.
To illustrate I have modified my bridge1a pwad slightly to bridge1a2.wad.
One work around would be to install another 3D sector to block access to that trigger as in bridge1b.wad.
I don't know if this can be fixed or not. For me, at the moment, it is just one of those things.
Somebody else might run into that and have a more insightful solution.
In short, when walking on top of a 3D floor, the line trigger underneath that 3D floor is triggered.
To illustrate I have modified my bridge1a pwad slightly to bridge1a2.wad.
One work around would be to install another 3D sector to block access to that trigger as in bridge1b.wad.
I don't know if this can be fixed or not. For me, at the moment, it is just one of those things.
Somebody else might run into that and have a more insightful solution.