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BlackMarsh for GZDoom: Now temporarily indefinitly suspended
Posted: Sun Jul 27, 2008 22:16
by Drake Raider
I've finished the mod, with the exception of a few bugs, because of which I would suggest nobody play as the Crusader or Paladin. You will also have to bind the weapons to keys on your own, preferably keys that are not normally assigned to commands. The link is below. Download it, try to beat it, and tell me how you like it, please!
http://www.sendspace.com/file/nrglph
Posted: Mon Jul 28, 2008 21:23
by Drake Raider
I think I've fixed every last bug. I would like feedback on this, so tell me how I did. Also I would like to see if there are any people willing to volunteer their services for a sequel,
GZMazeara.
Download link is below:
http://www.sendspace.com/file/7syylu
Please respond!!!!
Posted: Tue Jul 29, 2008 15:27
by Drake Raider
Nobody's interested in HeXen 2??
Posted: Tue Jul 29, 2008 18:44
by Alter
Don't worry dude, i'll play it later
Posted: Tue Jul 29, 2008 19:34
by wildweasel
Yeah, dude, remember that this place isn't Slashdot - we don't live here, most of us can't check the forums every hour of every day.
Posted: Wed Jul 30, 2008 4:10
by Rachael
Your enthusiasm and creativity is definitely appreciated here, and encouraged. It's the kind of thing that gets you recruited for projects.

But please remember the comments of the last two posters above me.
Like them, I haven't had time to try anything lately because I'm busy doing repairs.
Posted: Thu Jul 31, 2008 2:41
by Rex Claussen
I will re-install Hexen and give GZBlackMarsh a shot. It may be a while, because of my other commitments.
Posted: Thu Jul 31, 2008 13:51
by Drake Raider
I won't be here to reply for the next two-three weeks, so just wait and when I get back, I'll post an update.
Posted: Sun Aug 03, 2008 16:32
by Tormentor667
Just downloading ... *waits for some minutes*
... okay, got it, now testing ... *opens ZDL and launches Hexen*
... done with it and I don't like it that much. The areas can be recognized as places from Hexen 2 but everything else doesn't work out. My suggestions would be to use Hexen 2 models instead, Hexen 2 textures and stuff and trying to replicate the first hub that way.
Posted: Mon Aug 04, 2008 18:05
by Rachael
Ultimately, I will have to agree with Tormentor. Your level definitely showed some effort, though.
There are programs out there that will convert H2 textures over, if nothing else to a .tga or .png format which can be imported with XWE or something. And GZDoom can handle the models and even the raw png textures.
Posted: Tue Aug 05, 2008 14:08
by Drake Raider
I am only here temporarily, and I do not know when I will be able to get to a computer again. So expect the same results as my previous post.
SoulPriestess, thanks for the suggestion, but H2 usses .mdl, and GZDooM uses .md2 or .md3. I have tryed to convert using QuArK and Q2Modeler, but the ACTORs are still rendered as sprites. Any more suggestions, as well as the name of a graphics converter, seeing as all I have is QuArK when it comes to .pak storage and manipulation?
Posted: Sun Aug 10, 2008 4:48
by Rex Claussen
Drake Raider wrote:....H2 usses .mdl, and GZDooM uses .md2 or .md3. I have tryed to convert using QuArK and Q2Modeler, but the ACTORs are still rendered as sprites.
I have faced the same problem with actors in .mdl format. Read
this post in the ZDooM forums to give you an idea of the amount of work involved in converting from .mdl to .md2.
Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!
Posted: Fri Oct 02, 2009 0:03
by Drake Raider
To be frank, I'm suprised this topic is still on the first page. My zHeXen project is the current main project. I if no-one has any complaints, I am declaring this if not dead, then at least indefinatly postponed. You have untill monday to object. If it is suspended,I will revive it after I complete my ZDooM 3 project on the zdoom forums.
Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!
Posted: Fri Oct 02, 2009 7:41
by Gez
Drake Raider wrote:If no-one has any complaints, I am declaring this if not dead, then at least indefinatly postponed. You have untill monday to object.
It's your mod and your decision. Why do you put the choice into other people's hands? Modding is a hobby, not a job.
Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!
Posted: Fri Oct 02, 2009 16:11
by Firebrand
I completely agree with Gez.