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Posted: Wed Aug 06, 2008 5:39
by Logan MTM
Hi everyone!
Just a little question.
My Decals always are fullbrightness.
How can i make it work as ZDoom?
Thanks all you.
Posted: Wed Aug 06, 2008 13:55
by Graf Zahl
Get the latest SVN version. That was a bug that has been recently fixed.
Posted: Wed Aug 06, 2008 20:39
by Rachael
This topic has been split, due to necroposting. Old topic is locked. Due to the nature of some of the posts in that thread, I think it's best it not see the light of day again.
Posted: Thu Aug 07, 2008 5:06
by Logan MTM
SVN 1.1.04?
The same problem. All my Decals are fullbrithgness.
I have no idea why.

Posted: Thu Aug 07, 2008 18:07
by Rachael
No... SVN is the "work in progress" version, that's usually unsupported other than for bug reports.
http://forum.drdteam.org/viewtopic.php?t=3044
You will probably need your own compiler.
There is some documentation somewhere about how to use SVN, and what compiler to use on GZDoom. You will probably need to learn a little C, because if something gets fubar'd in the source it will be up to you to fix it, until a fix is actually posted.
Posted: Thu Aug 07, 2008 19:25
by InsanityBringer
And if you don't want to go through the process of installing a SVN tool and compiler you can get a pre-compiled executable from
here
Posted: Thu Aug 07, 2008 21:12
by Rachael
Thank you, InsanityBringer. I had meant to post that, but the link was hard for me to find.
Posted: Fri Aug 08, 2008 4:12
by Logan MTM
Thank you guys! Thank you a lot "Insanity"!
Posted: Sun Aug 31, 2008 19:11
by Logan MTM
That SVN fix the Fullbrightness problem but his make other.
The Arg Fullbright from de DECALDEFS don't work anymore.
About BrightMap?
Will this Feature work on GL Mode someday or can i forget it?
Hehehe. Serius! This Feature is too much powerfull.
Posted: Sun Aug 31, 2008 19:37
by Enjay
SoulPriestess wrote:Thank you, InsanityBringer. I had meant to post that, but the link was hard for me to find.
For future reference, it is linked directly from the front page of the Zdoom Wiki.
Posted: Sun Aug 31, 2008 19:42
by Enjay
Logan MTM wrote:The Arg Fullbright from de DECALDEFS don't work anymore.
SVN r165: These decals are bright for me.

Posted: Sun Aug 31, 2008 20:15
by Rachael
Enjay wrote:SoulPriestess wrote:Thank you, InsanityBringer. I had meant to post that, but the link was hard for me to find.
For future reference, it is linked directly from the front page of the Zdoom Wiki.
Yeah, I know that now, but thank you.
Been doing some editing on the wiki lately, so I've seen it.
Posted: Sun Aug 31, 2008 20:20
by Logan MTM
Can you show me a little example of some decal with and without Fullbright?
Please?
My DECALS isn't weapon decals, i'm doing use of then as Lamps ans wall images.
Posted: Sun Aug 31, 2008 20:28
by Enjay
Actually, I've just noticed that the version on Nash's site is still revision 164 according to the file name. There was a fix to the decal code for r165 so you probably still have 164 which doesn't have the fix. So maybe your decals are OK and the version of the engine you are using is broken.
Posted: Sun Aug 31, 2008 20:34
by Rachael
I've been trying to get a compiler working, I've never downloaded or tested any G/ZDoom versions yet, though. If I manage to get a SVN version compiled, I'll post it somewhere.