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GLSL?

Posted: Sat Aug 23, 2008 22:44
by Enjay
When checking out r163 I noticed this in the change log
Started work on GLSL renderer - split off the main rendering loop.
I've looked up GLSL on Wikipedia and, other than finding out that it was to do with shaders, I didn't get much more than that - at least not that made too much sense to me. So, I was just interested to find out what the implications of this "GLSL renderer" will be for GZdoom.

Posted: Sun Aug 24, 2008 15:37
by Nash
Hopefully this means we will have better dynamic lighting (vertex/pixel lighting VS lightmaps). :D :D :D

Or even the software Doom fog emulated correctly!?

(I still dream of the day that GZDoom will correctly light up models... they look so flat and dull without lighting, and I'm forced to bake shadows on to their textures which cost a lot of time on my computer...)

Posted: Sun Aug 24, 2008 16:00
by deded007
While we're fantasizing, I want accurate collision detection for models. :D

Posted: Sun Aug 24, 2008 16:37
by Graf Zahl
I won't make any promises - but this will certainly take a while to get even the basics working.

Posted: Sun Aug 24, 2008 16:47
by Enjay
Well, I'm glad you're managing to find time to get back to GZdoom and do stuff that you are interested in with it.

Posted: Sun Aug 24, 2008 16:58
by Graf Zahl
Yeah, just one weekend day with incredibly shitty weather. I would have preferred doing other things...

Posted: Sun Aug 24, 2008 19:02
by Nash
Take your time Graf... I actually trust that the likeliness of this happening is far more than Doomscript. :lol:

Posted: Mon Aug 25, 2008 16:18
by Enjay
I have to confess, I'm still not sure what this will allow. Could the things that Nash mentioned be made possible by this? What sort of other improvements is it likely to allow? Will it mean any additional end user or modder tailorable features?

Posted: Mon Aug 25, 2008 16:29
by Graf Zahl
I really can't say. The one thing I hope to get from it is a lighting mode that's closer to what Doom's software renderer uses.

One thing's for sure: The GLSL renderer will at least require a Geforce 8600 or better

Posted: Mon Aug 25, 2008 18:18
by wildweasel
Graf Zahl wrote:I really can't say. The one thing I hope to get from it is a lighting mode that's closer to what Doom's software renderer uses.

One thing's for sure: The GLSL renderer will at least require a Geforce 8600 or better
Heh, good thing I upgraded my video card to an 8800 a few months back!

Posted: Mon Aug 25, 2008 19:08
by Nash
Hmm... time to upgrade!

Posted: Tue Aug 26, 2008 0:34
by Enjay
Heh, yes, that might provide the final shove that I need to upgrade my machine too. I've been toying with doing so for months.

See that Graf? Your hobby is forcing people to buy new computers. ;)

Posted: Tue Aug 26, 2008 8:17
by Graf Zahl
So what if this never takes off? ;)

Posted: Tue Aug 26, 2008 16:04
by Enjay
Sshhhh! My wife might hear you.

I'm happy to have the excuse. ;)

Posted: Sun Aug 31, 2008 15:05
by Janitor
Going to be honest. I know nothing about graphics cards. What good card is out there that is half-life 2 decent, capable of running GZDoom and other games and reasonably cheap (under 100$)