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[nevermind already exists] "2d" bridge

Posted: Tue Sep 06, 2005 4:06
by BlackFish
Image

Not sure how to say it but I was wondering if maybe you can add support for bridges simular to what I posted. Basicially a 2d texture bridge.

Posted: Tue Sep 06, 2005 4:26
by Nuxius
You can do that already.

Posted: Tue Sep 06, 2005 4:32
by BlackFish
demo wad?

Posted: Tue Sep 06, 2005 4:40
by Hobbs
We don't have "2D bridges" exactly, but ZDoom has been able to use the K2 bridge for quite a while now.

http://www.zdoom.org/zdkb/kk1.html

Note that K2 bridges can be made in almost any shape of criscrossing lines.

Posted: Tue Sep 06, 2005 4:49
by BlackFish
I got it, guess I should have played with this first. :P

Image

just set the sector height to 0 and use a floor with trans stuff in it.

Posted: Tue Sep 06, 2005 5:26
by Nuxius
Good to see you've figured it out. ;)

Posted: Tue Sep 06, 2005 22:49
by Lexus Alyus
Hmmm, that looks familiar... :D.

Heh, that's given me a sneaky idea :D.

:twisted:

Posted: Wed Sep 07, 2005 1:07
by Ixnatifual
Lexus big noob.