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[nevermind already exists] "2d" bridge
Posted: Tue Sep 06, 2005 4:06
by BlackFish
Not sure how to say it but I was wondering if maybe you can add support for bridges simular to what I posted. Basicially a 2d texture bridge.
Posted: Tue Sep 06, 2005 4:26
by Nuxius
You can do that already.
Posted: Tue Sep 06, 2005 4:32
by BlackFish
demo wad?
Posted: Tue Sep 06, 2005 4:40
by Hobbs
We don't have "2D bridges" exactly, but ZDoom has been able to use the K2 bridge for quite a while now.
http://www.zdoom.org/zdkb/kk1.html
Note that K2 bridges can be made in almost any shape of criscrossing lines.
Posted: Tue Sep 06, 2005 4:49
by BlackFish
I got it, guess I should have played with this first.
just set the sector height to 0 and use a floor with trans stuff in it.
Posted: Tue Sep 06, 2005 5:26
by Nuxius
Good to see you've figured it out.

Posted: Tue Sep 06, 2005 22:49
by Lexus Alyus
Hmmm, that looks familiar...

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Heh, that's given me a sneaky idea

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Posted: Wed Sep 07, 2005 1:07
by Ixnatifual
Lexus big noob.