Vile Flesh - Legacy's version
Posted: Mon Sep 15, 2008 1:56
Hi there.
Gzdoom is compatible with my version of OpenGl mode for Vile Flesh, apart the fact that there is no compatibility with the fragglescript for the lightnings.
I have no opengl lightings at all, apart the ones controlled internally by the Gzdoom engine.
http://dlw.doomwadstation.com/Best_of_1.html#vile
May I dream to have a fully Gzdoom compatibility for this megawad, making Gzdoom totally compatible with Doom Legacy?
On the screenshots, you can see "before" and "after" my work.
Playing with Gzdoom, I have the 3D structures, but no opengl lightning, like on the first screenshot.
Gzdoom is compatible with my version of OpenGl mode for Vile Flesh, apart the fact that there is no compatibility with the fragglescript for the lightnings.
I have no opengl lightings at all, apart the ones controlled internally by the Gzdoom engine.
http://dlw.doomwadstation.com/Best_of_1.html#vile
May I dream to have a fully Gzdoom compatibility for this megawad, making Gzdoom totally compatible with Doom Legacy?
On the screenshots, you can see "before" and "after" my work.
Playing with Gzdoom, I have the 3D structures, but no opengl lightning, like on the first screenshot.