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More 3D floor madness...

Posted: Thu Sep 08, 2005 20:01
by Lexus Alyus
After making my first 3D floor map I decided to do another :D. Now I have two unfinished maps :D.

Anyway, here is my new map... I'm quite impressed :D. The only problem is on the first floor of the structure (bot the ground floor). Bascally, go into the structure, walk up the spiral staircase (heh, that's cool :D) and look to the right... where the hell is that light coming from? On the other side on the roof of the building is a similar patch of dark... WTF is that all about? :D.

:twisted:

Posted: Thu Sep 08, 2005 20:32
by chaoscentral
ummmm this wad makes the video not show on my gzdoom.......

Posted: Thu Sep 08, 2005 20:46
by Graf Zahl
@Lexus: You are using sloped 3D floors with light transfer properties. Those don't work properly yet

Posted: Thu Sep 08, 2005 22:28
by Lexus Alyus
Ah, okay :D. I'll keep them in the level in the hope that it will be fixed later :D.

What do you think to my crazy architecture? :D

Heres a brain teaser for you: I want to have a massinine on the first floor looking down to the ground floor, so, how would I go about doing that without destroying the roof of the building?

All of this thinking in 3D and working in 2D can be taxing on the old gray matter :D. The biggest problem is that I'm thinking in full 3D and I want to do some intense full 3D detail... but due to limitations I can't really do it unless I create a gazillion control sectors :D. I'm treating these control sectors as brushes... so my mind is going into over drive :D. Its fun though :D.

TBH, all of this 3D architecture is great... but I have no idea how to make it into a playable level :D. I'll think of something :).

:twisted:

Posted: Thu Sep 08, 2005 22:55
by wildweasel
Make a corporate office like Shinra, Inc. from FF7.

Posted: Thu Sep 08, 2005 22:58
by Lexus Alyus
Heh, yeah, the possibilities have increased :D.

I've uploaded a slightly more up to date version. The only change is the sky box. Keep in mind that no outside textures were used. As you will see, its inspired by Unreal ;). Only problem is that Im starting to get some lag... it only has 5 point lights... surely I shouldn't be getting much lag?

This looks like it will be my next project :D. I think I'll start populating it with monsters and give the level more of a SP purpose.

:twisted:

Posted: Thu Sep 08, 2005 23:20
by BetaSword
You know, you can have more than one line on the control sectors tagged for a 3D floor, right? So, say, if you have multiple sectors that have different tags, but each'll have a floor at the same height, you can just make the control sector have as many sides as sectors tagged, and just have each side be for a different sector tag. If that made sense at all...

Edit: Ooof... That's not good... You say you're already starting to get lag... Lowest FPS I got was 170... Problem with that is... The big crazy city tengs to bring mine down to aroun 90 at parts... Uh oh... Methinks I may have made it a wee bit too big... Eh, we'll see what happens... Hopefully people will still be able to play it :?

Posted: Thu Sep 08, 2005 23:53
by BlackFish
I found some lights and scrolling skybox in the sky, was that what I was supposed to look for?

Posted: Thu Sep 08, 2005 23:55
by Graf Zahl
Lexus Alyus wrote:Ah, okay :D. I'll keep them in the level in the hope that it will be fixed later :D.

I can guarantee you that it won't happen before a 2.1.0 release. I have no desire to take this code apart for a rewrite and then having to do most of it again.

Posted: Fri Sep 09, 2005 9:11
by Lexus Alyus
Blackfish: Ja! :D. It looks sexy doesn't it? :D

Graf: I don't mind... its a small thing :). I can avoid allowing the player to walk on them for the time being.

Betasword: Say what? :D Do a demo wad... that should make sense :).

Ah, I understand you now... thanks for that :D. I was making lots of different sectors for that purpose... as you probably saw :D.

...And then the hour of revelation hits me :D. Yeah, I know how to get that messanine now :D.

:twisted:

Posted: Sun Sep 11, 2005 1:47
by Soultaker
Upload some screenshots. I wanna see this map. I don't have a computer at the moment with a 3D card which is why I am asking for the screenshots. Please do not upload ones that are too dark to see. Make sure the brightness setting is high enough to see the ingame stuff.

Posted: Thu Sep 15, 2005 20:50
by Lexus Alyus
Not many people have commented on this...

:twisted:

Posted: Tue Sep 20, 2005 12:29
by solarsnowfall
Fun with lighting and liquids that only GZDoom can pull off.

http://solarsnow.drdteam.org/newtest.rar