Armadosia
Posted: Thu Dec 04, 2008 16:14
The megawad "Armadosia", one of the most extraordinary pwad that I have ever played, is not fully compatible with the new set of highres textures "jdtp-20081108.pk3"
Arma Kero did use a trick to let us have a texture for falling water, using a patch for fire: "firemag"
The new set of textures is replacing this entry with the highres version of... "firemag".
Problem : "jdtp-20081108.pk3" is replacing textures (even the ones for the skies) of a pwad, instead of the main Iwad !!! It means that Gzdoom is launching it AFTER the pwads.
It should be launched BEFORE, so that it can't replace any texture eventually present in a pwad.
Solution for now: for Armadosia, I made a file named "ArmadosiaTex.wad". In fact, it's a ".pk3" file, renamed ".wad"
It's containing
- new highres pictures for the skies (I used the pictures made by Arma Kero, and I made a new version)
- new texture for falling water, using the highres one for water on the ground.
- the first 2 maps, edited by me: all textures aligned (none was aligned, none had the use of "unpegg upper or lower texture"), with a bit of new details for a best visual effect (David Rivette, aka Arma Kero, is a friend)
Result: Armadosia is now compatible with "jdtp-20081108.pk3"
http://gzdoom.doomwadstation.com/wads/d ... siaTex.wad
Resume:
- rename "jdtp-20081108.pk3" ==> "jdtp-20081108.wad". Put it in the "skins" folder
- download "ArmadosiaTex.wad" in the same folder than the one used for Armadosia.
Enjoy!
P.S. : if you are curious, you can open and edit "ArmadosiaTex.wad" with WinZip.
It's not yet on my site Gzdoom Wads, because I'm currently testing it.
I was only in a hurry to share with you my discoveries, and the fruit of my work.
Arma Kero did use a trick to let us have a texture for falling water, using a patch for fire: "firemag"
The new set of textures is replacing this entry with the highres version of... "firemag".
Problem : "jdtp-20081108.pk3" is replacing textures (even the ones for the skies) of a pwad, instead of the main Iwad !!! It means that Gzdoom is launching it AFTER the pwads.
It should be launched BEFORE, so that it can't replace any texture eventually present in a pwad.
Solution for now: for Armadosia, I made a file named "ArmadosiaTex.wad". In fact, it's a ".pk3" file, renamed ".wad"
It's containing
- new highres pictures for the skies (I used the pictures made by Arma Kero, and I made a new version)
- new texture for falling water, using the highres one for water on the ground.
- the first 2 maps, edited by me: all textures aligned (none was aligned, none had the use of "unpegg upper or lower texture"), with a bit of new details for a best visual effect (David Rivette, aka Arma Kero, is a friend)
Result: Armadosia is now compatible with "jdtp-20081108.pk3"
http://gzdoom.doomwadstation.com/wads/d ... siaTex.wad
Resume:
- rename "jdtp-20081108.pk3" ==> "jdtp-20081108.wad". Put it in the "skins" folder
- download "ArmadosiaTex.wad" in the same folder than the one used for Armadosia.
Enjoy!
P.S. : if you are curious, you can open and edit "ArmadosiaTex.wad" with WinZip.
It's not yet on my site Gzdoom Wads, because I'm currently testing it.
I was only in a hurry to share with you my discoveries, and the fruit of my work.