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v0.9.5!

Posted: Sun Sep 11, 2005 11:44
by Graf Zahl
The new version is out!

The most important addition is FraggleScript so have fun to play some Legacy WADs with it.

Go to the Downloads section to ge it!


Edit: 0.9.5 is out! This fixes the first round of FraggleScript bugs I got reported.

Posted: Sun Sep 11, 2005 12:16
by BetaSword
heh... 0.9.4... Released at 4:44... heh... Get it? No? Darn.

Anyways, you just had to go releasing it when I can't test it out. Well, I guess I have reason to get up earlier tomorrow :wink:

Posted: Sun Sep 11, 2005 12:17
by Graf Zahl
No. For me it was 12:44 so absolutely no intention there. :P

Posted: Mon Sep 12, 2005 20:40
by Soultaker
I can not run it at all. I was able to set it to Software mode through the menu but the thing is that you took out the auto-revert code that was in 9.2. With out that code GZDooM does not default to Software mode at all upon startup. I know you like and revere OpenGL but please be aware that not everyone has a 3D card. The port sadley defaulted back to OpenGL after I exited it. I was looking forward to trying High Tech Hell 2.

Posted: Mon Sep 12, 2005 20:55
by Graf Zahl
You couldn't play that with software mode anyway. The 3D-floors are only visible in OpenGL.
I didn't take out the auto-revert. I only relaxed the conditions for successful initialization. If it gets an accelerated OpenGL context it will use that. This was necessary to make it work on older cards that can handle OpenGL but not all the features I originally requested.

Posted: Tue Sep 20, 2005 11:44
by Cutmanmike
Graf Zahl wrote:You couldn't play that with software mode anyway. The 3D-floors are only visible in OpenGL.
I didn't take out the auto-revert. I only relaxed the conditions for successful initialization. If it gets an accelerated OpenGL context it will use that. This was necessary to make it work on older cards that can handle OpenGL but not all the features I originally requested.
So they're just invisible on software mode? Heck i'm keeping away from that then.