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Additions to the doomdefs?

Posted: Fri Dec 19, 2008 6:35
by Induna
I've noticed ths Spider Mastermind doesn't have any lights when it's firing it's machine gun like the chaingunguy so I made some. When I did that I noticed the same for the Arachnotron too and the Cyberdemon's muzzle flash when he let's a rocket go. Then I did the same for the Revenant and Mancubus. Do you want to add these to the doomdefs? See what you think.

Code: Select all

// Spider Mastermind
flickerlight2 SPIDERMATK
{
    color 1.0 0.8 0.2
    size 112
    secondarySize 120
    interval 1
    offset 0 40 0
}

object SpiderMastermind
{
    frame SPIDH { light SPIDERMATK }
    frame SPIDG { light SPIDERMATK }
}

// Cyberdemon
flickerlight2 CYBERATK
{
    color 1.0 0.6 0.2
    size 96
    secondarySize 104
    interval 1
    offset 0 40 0
}

object Cyberdemon
{
    frame CYBRF { light CYBERATK }
}

// Revenant
flickerlight2 REVATK
{
    color 0.6 0.6 0.2
    size 72
    secondarySize 80
    interval 1
    offset 0 40 0
}

object Revenant
{
    frame SKELJ { light REVATK }
}

// Mancubus
flickerlight2 MANCATK
{
    color 1.0 0.8 0.2
    size 72
    secondarySize 80
    interval 1
    offset 0 40 0
}

object Fatso
{
    frame FATTH { light MANCATK }
}

// Arachnotron
flickerlight2 ARACHATK
{
    color 1.0 0.8 0.2
    size 56
    secondarySize 64
    interval 1
    offset 0 40 0
}

object Arachnotron
{
    frame BSPIG { light ARACHATK }
    frame BSPIH { light ARACHATK }
}

Posted: Fri Dec 19, 2008 9:43
by Graf Zahl
No. The projectile shooting monsters intentionally don't have their own lights. That's only done by the projectiles.

The SpiderMastermind doesn't have a light for a simple reason: Due to its large size it'd look a bit odd.