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DB 2 config files for Gzdoom
Posted: Sat Feb 07, 2009 18:38
by Jive
DB 2 (Doom Builder II) is actually on the beta test phase.
Pascal made me the pleasure to include me in the beta testing crew.
But... There is actually no config file for Gzdoom, like we have it for DB 1.
I tried to convert the actual files (tweaked by me to fit my own needs, working perfectly well for Gzdoom and DB 1), but I failed...
Please, someone to help us ?
Thank you very much by advance!
Posted: Sat Feb 07, 2009 18:55
by Rachael
I think WolfyGirl's Skulltag configs might be a good starting point - except you'll need to remove the Skulltag only stuff (there shouldn't be that much besides certain team stuff and a few extra monsters).
You can download her stuff here:
http://skulltag.com/forum/viewtopic.php?f=10&t=16518
It's under the [Edit2] of her post. If anything, it might at least give you a good starting point, or for anyone else that decides to help.

Posted: Sat Feb 07, 2009 19:28
by Jive
Many great thanks for this precious and rapidly given help !!
But, after having tried to make the needed changes, it's still unoperative...

Posted: Mon Feb 09, 2009 9:00
by Tormentor667
Asking at the ZDoom forum might be a better idea concerning the larger amount of members and activity there. This is a very important issue, but afaik there isn't much to add, is it? I mean afaik, it's only the reflective floors, the 3d floors and the lights or not?
Posted: Mon Feb 09, 2009 9:21
by Graf Zahl
Basically, yes. it's 3 line specials and the light actors.
Posted: Mon Feb 09, 2009 9:38
by Tormentor667
3 line specials? What did I miss? And... is there somewhere a list of all possible light actors? Afaik, even the DB1 config I have misses some of them.
Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 0:00
by Logan MTM
I'm working on GZDoom.cfg...
Edit: Done. I guess that is all that was missing...
Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 4:16
by Rachael
Cool stuff, Logan. ^^
Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 8:40
by Bishop
I did notice that the regular Zdoom config does contain the line special 160 (3d Floor) but all light things are missing.
So Logans config is good enough for anything Gzdoom related. Thanks!
Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 14:20
by Logan MTM
Hehe, i wonder why the 3D Floors Action was included in Zdoom config. Thanks to who did that!

Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 14:39
by Enjay
Possibly because the 3D floors code is in Zdoom - though I'm not sure if it has been enabled yet (I don't think it has). From memory, it is the intention for 3D floors to be available in Zdoom in as much as they will not be visible, but could be used to provide blocking 3D structures rather than using bridge objects and so on.
Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 14:46
by Logan MTM
I would die without knowing it!

Re: DB 2 config files for Gzdoom
Posted: Sun May 17, 2009 16:50
by Graf Zahl
Enjay wrote:Possibly because the 3D floors code is in Zdoom - though I'm not sure if it has been enabled yet (I don't think it has). From memory, it is the intention for 3D floors to be available in Zdoom in as much as they will not be visible, but could be used to provide blocking 3D structures rather than using bridge objects and so on.
It's still inactive. The reason for this is that I first want to make the 3D light code conpatible wiith it. But I really need a few quiet days for that which I never had in the last few months.