Is it possible to define a model what crashes GZdoom?
Posted: Sat Feb 14, 2009 12:37
I don't know what's the problem but it crashes gzdoom for good.
DECORATE
[spoiler]ACTOR Toilet 6666
{
Radius 16
Height 32
+SOLID
States
{
Spawn:
TOIL A -1
Stop
}
}[/spoiler]
MODELDEF
[spoiler]Model Toilet
{
Path "models"
Model 0 "TOILET.md2"
Skin 0 "toilet.png"
Scale 1.0 1.0 1.0
FrameIndex TOIL A 0 0
}[/spoiler]
DECORATE
[spoiler]ACTOR Toilet 6666
{
Radius 16
Height 32
+SOLID
States
{
Spawn:
TOIL A -1
Stop
}
}[/spoiler]
MODELDEF
[spoiler]Model Toilet
{
Path "models"
Model 0 "TOILET.md2"
Skin 0 "toilet.png"
Scale 1.0 1.0 1.0
FrameIndex TOIL A 0 0
}[/spoiler]