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1.2.00
Posted: Sun Mar 01, 2009 12:44
by Graf Zahl
A new version has been released to coincide with ZDoom's new version. This updates the code fully to ZDoom 2.3.0 but there's no new GZDoom-exclusive new features since 1.1.06.
Posted: Sun Mar 01, 2009 13:00
by Enjay
Excellent news. Again, as per the Zdoom news thread, thank you once again for your time and effort.
Posted: Mon Mar 02, 2009 19:35
by Enjay
Interesting numbering of this release (noticed after a discussion over at Doomworld).

Posted: Mon Mar 02, 2009 19:42
by Graf Zahl
Does anybody really care? I have no idea why it did that.
Posted: Mon Mar 02, 2009 19:51
by Gez
I suppose the only people who could really care about M numbers are developers getting bug reports and not being sure whether the bug comes from their code or from whatever modification of it was made.

Posted: Mon Mar 02, 2009 20:42
by Enjay
Graf Zahl wrote:Does anybody really care?
Care? Not really. But I thought it was intersting enough screenshot.
Graf Zahl wrote:I have no idea why it did that.
I've noticed that if I do a clean/rebuild that I can get an "M" on my revision number unless I do a checkout again after cleaning the project. Could it be that?
Posted: Tue Mar 03, 2009 13:59
by Rex Claussen
ZDooM v2.3.0 has "improved performance on intensive maps". Does this also apply to GZDooM maps with a lot of GL features such as 3D floors, dynamic lights, and models?
Posted: Tue Mar 03, 2009 15:55
by Rachael
Mostly I think that refers to the garbage collector that I think Graf wrote.
Posted: Tue Mar 03, 2009 17:25
by Graf Zahl
Randy wrote it. Credit where credit is due.
Posted: Tue Mar 03, 2009 18:42
by Rex Claussen
SoulPriestess wrote:Mostly I think that refers to the garbage collector ...
And if I remember correctly, the garbage collector affects things only (i.e., not sectors). Ah, well.
Posted: Tue Mar 03, 2009 19:07
by Graf Zahl
Objects, to be precise. That's mostly actors and thinkers but also some other stuff like interpolation objects, scripts etc.
Posted: Tue Mar 03, 2009 20:09
by Rachael
Graf Zahl wrote:Randy wrote it. Credit where credit is due.
My bad ^^