[Idea] (zip) compression?
Posted: Tue Sep 13, 2005 22:50
Support for Doomsday high res texture packs was already added. As far as I know, these come in .pk3 files which is in fact .zip. I have not used Doomsday this year and when it was just added there, it did not support compression but I'm not sure if it still is uncompressed.
Could please zip support be added for the .wad files? I just did a little testing and found that all the game wads (chex.wad, chex2.wad, chex3.wad, doom.wad, doom2.wad, gzdoom.wad, heretic.wad, hexdd.wad, hexen.wad, lights.wad, plutonia.wad, strife1.wad, tnt.wad and voices.wad) are almost 190MB in size!
Using Ken Silverman's zip utility, kzip (which produces pkzip compatible files), I was able to cut the size down to slightly less than 80MB.
The zip format is one of the best known file formats, it's fast and easy to use, I think. Could you please think about it, Graf?
Several years ago I once had a port that had a "compress WAD" utility. To bad that I never saw anything of it again as I think it was a good idea. And with everybody here being able to extract a zip file again to use it with another port, there are no problems with compatibility.
Could please zip support be added for the .wad files? I just did a little testing and found that all the game wads (chex.wad, chex2.wad, chex3.wad, doom.wad, doom2.wad, gzdoom.wad, heretic.wad, hexdd.wad, hexen.wad, lights.wad, plutonia.wad, strife1.wad, tnt.wad and voices.wad) are almost 190MB in size!
Using Ken Silverman's zip utility, kzip (which produces pkzip compatible files), I was able to cut the size down to slightly less than 80MB.
The zip format is one of the best known file formats, it's fast and easy to use, I think. Could you please think about it, Graf?
Several years ago I once had a port that had a "compress WAD" utility. To bad that I never saw anything of it again as I think it was a good idea. And with everybody here being able to extract a zip file again to use it with another port, there are no problems with compatibility.