OpenGL Doomsday - does this mean anything for GZDoom?
Posted: Sun Apr 19, 2009 22:01
http://dengine.net/dew/index.php?title= ... .9.0-beta6
Apparently, the latest versions of Doomsday have ditched the Direct3D renderer and replaced it with an OpenGL renderer... does this mean anything as far as improvements to the GZDoom renderer goes?
Does this make it possible for you to implement some of the neater features (IMO, of course) in the Doomsday renderer? I'd love to see the faked radiosity, smooth transparency for model skins, and better dynamic lighting that's possible in Doomsday ported over to GZdoom.
Just curious.
Apparently, the latest versions of Doomsday have ditched the Direct3D renderer and replaced it with an OpenGL renderer... does this mean anything as far as improvements to the GZDoom renderer goes?
Does this make it possible for you to implement some of the neater features (IMO, of course) in the Doomsday renderer? I'd love to see the faked radiosity, smooth transparency for model skins, and better dynamic lighting that's possible in Doomsday ported over to GZdoom.

Just curious.