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[document ion]an explanation of opengl cvars

Posted: Wed Sep 14, 2005 5:48
by lemonzest
hiya

been looking through the zdoom.ini and cant help but wonder what most of the opengl cvars mean, like for example gl_vid_multisample, gl_useshaders and a few more, so would it be possible to get some information on these new cvars?

thank you.

Lemonzest

Posted: Wed Sep 14, 2005 8:20
by Graf Zahl
gl_vid_multisample is unused at the moment.
gl_useshaders is used to activate fragment (pixel) shaders to draw the invulnerability colormap but I don't recommend to use it because on most cards it degrades performance.