Little speckles of sky gone...
Posted: Fri Jul 10, 2009 17:54
A couple of questions if I may...
I had been noticing in recent versions that, in some maps, I could see tiny little speckles of light where there shouldn't be any (eg on walls and floors). These were most obvious in dark areas of maps particularly if the map had a bright (eg white/pale grey) sky. Changing the sky graphic to a dark one would make the problem much less obvious.
The problem was hard to screenshot because the little speckles shimmered and moved as your view changed but in a static screenshot they were much less obvious. Some of the early versions of timmie's ZdoomGL also had this problem.
For a while I had been dismissing it as me running in a significantly higher resolution than I was on my old machine but I had been meaning to try and create a map that showed the problem easily and submit a bug report. However, in recent versions (I'm not sure exactly when) the problem seems to have got much better if not gone completely.
So, I was just wondering, was this a known issue that was specifically addressed (and if so, what was it - if it's an easy explanation) or did it just happen to get fixed by "luck"?
And, whilst I'm asking questions, I noticed the r378 changelog:
"- Integrated texture code for new renderer into trunk."
Does this have any impact that will be noticeable to an end user or is it still just part of the reorganisation and preparation for the new rendering code?
I had been noticing in recent versions that, in some maps, I could see tiny little speckles of light where there shouldn't be any (eg on walls and floors). These were most obvious in dark areas of maps particularly if the map had a bright (eg white/pale grey) sky. Changing the sky graphic to a dark one would make the problem much less obvious.
The problem was hard to screenshot because the little speckles shimmered and moved as your view changed but in a static screenshot they were much less obvious. Some of the early versions of timmie's ZdoomGL also had this problem.
For a while I had been dismissing it as me running in a significantly higher resolution than I was on my old machine but I had been meaning to try and create a map that showed the problem easily and submit a bug report. However, in recent versions (I'm not sure exactly when) the problem seems to have got much better if not gone completely.
So, I was just wondering, was this a known issue that was specifically addressed (and if so, what was it - if it's an easy explanation) or did it just happen to get fixed by "luck"?
And, whilst I'm asking questions, I noticed the r378 changelog:
"- Integrated texture code for new renderer into trunk."
Does this have any impact that will be noticeable to an end user or is it still just part of the reorganisation and preparation for the new rendering code?