A new gzdoom build - advices needed
Posted: Wed Jul 15, 2009 0:37
Well... how do I begin? Sorry for my bad english? ^^
I made a gzdoom build for my project. This is my first experience with doom source code, it might be ugly and buggy, so i need some advices.
This build is based on gzdoom r393, it removes movement bobbing in air and adds new anglethrust flag.
Anglethurst flag allows actors to thrust other actors using its' angle and pitch (not angle between the actors, but angle of the hitting actor). Projectile with this flag also gain pitch related to velocity. A_FaceTarget now sets pitch, if caller has this flag.
Attached file contains src pathch and decorate mod, which sets anglethrust flag to most original doom actors. To test the build properly I increased thrusting and also increased player's health.
The question: is "movement bobbing bug" fix good? I think it's ugly... Is the anglethrust flag good idea?
Why I made new thrusting behaviour? Cause it's fun!!! Just take berserk! The upper you aim the higher dead monsters fly=). Also you can set level 20, lower gravity, kill a cyberdemon, then jump over mastermind!
Have fun! ^^
I made a gzdoom build for my project. This is my first experience with doom source code, it might be ugly and buggy, so i need some advices.
This build is based on gzdoom r393, it removes movement bobbing in air and adds new anglethrust flag.
Anglethurst flag allows actors to thrust other actors using its' angle and pitch (not angle between the actors, but angle of the hitting actor). Projectile with this flag also gain pitch related to velocity. A_FaceTarget now sets pitch, if caller has this flag.
Attached file contains src pathch and decorate mod, which sets anglethrust flag to most original doom actors. To test the build properly I increased thrusting and also increased player's health.
The question: is "movement bobbing bug" fix good? I think it's ugly... Is the anglethrust flag good idea?
Why I made new thrusting behaviour? Cause it's fun!!! Just take berserk! The upper you aim the higher dead monsters fly=). Also you can set level 20, lower gravity, kill a cyberdemon, then jump over mastermind!
Have fun! ^^