/*
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "$MUSIC_DM2TTL"
titletime = 11
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "$MUSIC_READ_M"
finaleflat = "SLIME16"
finalepage = "CREDIT"
infopage = "HELP", "CREDIT"
quitsound = "menu/quit"
borderflat = "FLAT1"
border = DoomBorder
telefogheight = 0
defkickback = 100
skyflatname = "F_SKY1"
translator = "xlat/doom.txt"
mapinfo = "mapinfo/doom2.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "Backpack"
statusbar = "sbarinfo/doom.txt"
intermissionmusic = "$MUSIC_DM2INT"
}
*/
clearskills
skill Easy
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Easy"
PicName = "M_EASY"
ACSreturn = 1
Key = e
}
skill Medium
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Normal"
PicName = "M_MED"
ACSreturn = 2
Key = m
}
skill Difficult
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Hard"
PicName = "M_DIFF"
ACSreturn = 3
Key = d
}
map map01 "Walk Softly and Carry a Big Stick"
sky1 HLSKY1 0.0
music D_ROMER2
fallingdamage
cluster 1
map map02 "You Can Run ...."
sky1 HLSKY1 0.0
music D_STALKS
fallingdamage
cluster 1
map map03 "No Rest for the Wicked"
sky1 HLSKY1 0.0
music D_AMPIE
fallingdamage
cluster 1
map map04 "Finding Dr. Zimmerman"
sky1 HLSKY1 0.0
music D_STLKS2
fallingdamage
cluster 1
map map05 "Mission Accomplished?"
sky1 HLSKY2 0.0
music D_STLKS3
fallingdamage
cluster 1
map map06 "Dirty. Little. Secret"
sky1 HLSKY2 0.0
music D_STLKS3
fallingdamage
cluster 1
map map07 "Out of the Frying Pan ...."
sky1 HLSKY2 0.0
music D_STLKS3
fallingdamage
cluster 1
clusterdef 1
hub
pic VICTORY2
exittext
"Although 'The Persecution Complex' created
Paranoid, we used the work of several other
people in its creation. Sitters, Graf Zahl,
Randy Heit, id Software, and Valve all
contributed in their own way. Read the text
file for details.
Visit doomnexus.drdteam.org and send your
comments to ReX Claussen: gurkha_boy@yahoo.com"
and GZDooM spits out the following Fatal Error on startup:
Script error, "paranoid.pk3:mapinfo" line 67
Expected '{', got 'sky1'.
I vaguely remember hearing that gameinfo has not yet been implemented in the official versions of GZDooM, but I don't believe that is the problem (as it's commented out in this MAPINFO definition).
Re: MAPINFO problems
Posted: Mon Jul 27, 2009 23:58
by dark-slayer-201
I can't use old mapinfo that works on older zdoom engines, like ST97D in anything new
i keep getting the error which states that i need skills to clear them o_O
but it works fine in older versions
Re: MAPINFO problems
Posted: Tue Jul 28, 2009 0:55
by Gez
The problem is that you're mixing two different MAPINFO syntax, the old (with the "property value" form) in the map definitions and the new ("property = value") in the skill definition. Choose one or the other, not both.
Re: MAPINFO problems
Posted: Tue Jul 28, 2009 3:32
by Rex Claussen
Gez wrote:The problem is that you're mixing two different MAPINFO syntax, the old (with the "property value" form) in the map definitions and the new ("property = value") in the skill definition. Choose one or the other, not both.
Ah, yes. I should have figured that there may have been a conflict between the old stuff I had created and the new stuff that Enjay sent me. Thanks.
Re: MAPINFO problems
Posted: Sat Aug 01, 2009 22:51
by Graf Zahl
GAMEINFO blocks most likely don't even work with the old syntax at all.