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Functions
Posted: Tue Aug 25, 2009 21:59
by mathey bu
Hi I am mathey bu. my favorite lump is decorate. When I saw the svn site I was very happy, no, i am very happy! beacuse you can do incredibles things for doom. I know that's a difficult work, so thank you to help me to stay more DOOMER ^.^
When I visited the zdoom's site, I saw many things specials, but functions, I would like to learn much more. Would someone help me?
Re: Functions
Posted: Sat Aug 29, 2009 23:13
by Psycho
Try this tutorial
http://skulltag.com/forum/viewtopic.php?f=43&t=14416 It's what helped me learn so much about DECORATE.
Re: Functions
Posted: Tue Sep 01, 2009 18:42
by mathey bu
no I want to learn some thing like this:
function void x(int x, int y)
{
}
Re: Functions
Posted: Tue Sep 01, 2009 22:00
by Firebrand
Then you are speaking of modifying the source code? Or doing functions for ACS scripts?
Re: Functions
Posted: Tue Sep 01, 2009 22:38
by Remmirath
Firebrand wrote:Or doing functions for ACS scripts?
This
Re: Functions
Posted: Wed Sep 02, 2009 2:14
by mathey bu
Morpheus wrote:Firebrand wrote:Or doing functions for ACS scripts?
This
Re: Functions
Posted: Wed Sep 02, 2009 18:27
by Paul
DECORATE and ACS scripts are two different things. Decorate is a lump you use in a wad to define the general behaviour of actors, creating new monsters or weapons and such. ACS are scripts used in a map, or globally, and can modify the maps, actors and hudmessages, creating for instance moving floors, but also printing images onto the screen.
Both lumps are not integrated, but can work together, like Decorate can activate ACS scripts.
Anyway Mathey Bu, you should read this:
http://www.zdoom.org/wiki
The Zdoom Wikipedia is the penultimate source for all Zdoom editing knowledge.
And please be more precise next time you post. I understand english isn't your first language (and it isn't my first language either) but provide more information when you ask about something as it's difficult to get what you have on mind seing a few sentences. In other words your posts, well...
... need more detail.
