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FraggleScript, ACS, and Custom Monsters
Posted: Thu Sep 22, 2005 3:44
by dennisjj2
Would it be possible to use FraggleScript (or ACS) to create new codepointers for custom monsters? If so, how?
Posted: Thu Sep 22, 2005 7:56
by Graf Zahl
You can use ACS simply by calling ACS_Execute() with the needed parameters. FraggleScript can't be done right now. The current way to access it is not final because I want to remain compatible with Legacy 2.0 so it may have to change.