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[REQUEST] GZDaemon?
Posted: Sat Sep 24, 2005 2:17
by SeriousSandwich
Well, any chances of making GZDaemon? ZDaemon is "Still in the 20th century" if you know what i mean. version 1.23???? thats pathetic. GZDaemon would rule.
Posted: Sat Sep 24, 2005 3:17
by chaoscentral
thats up to the zdaemon team not graf... so wrong forum all together
Posted: Sat Sep 24, 2005 3:47
by SeriousSandwich
I mean like a Community build, an unofficial build, you know. If you need permission for that then fat chance, zdaemon is dead. Well, the forums are dead.
Posted: Sat Sep 24, 2005 8:27
by Graf Zahl
This is for somebody else. My personal interest in writing and maintaining a multiplayer-oriented port is nearly zero and I neither have the time or desire to handle an online community.
And as you noticed. ZDaemon is stuck in a time warp. Even with the source code it would be a major effort to bring it up to the latest ZDoom. Not even Skulltag has done it.
Posted: Sun Sep 25, 2005 1:27
by SeriousSandwich
Which, of course, sucks. Oh well. I just want DECORATE support in ZDaemon (or Skulltag) and maybe OpenGL.
ZDaemon is a lost cause though, asking them would be like asking a rock.
Skulltag sounds like it could pull it off... but I already know everyone on ZDaemon though(wah)
Posted: Sun Sep 25, 2005 2:20
by Soultaker
Skull Tag has half ass Decorate support. Decorate based weapons mods are not even compatible with Skull Tag yet monster based Decorate mods are.
Posted: Sun Sep 25, 2005 3:23
by SlayeR
Probably because decorate weapons aren't in the official zdoom yet. But anyway I wouldn't mind seeing some decent client/server netcode in gzdoom

The way zdoom handles multiplayer at the moment is quite lacking.
Posted: Sun Sep 25, 2005 3:29
by Soultaker
Uh Skull Tag uses the unofficial version of ZDooM which might I add has weapons support through Decorate.
Posted: Sun Sep 25, 2005 8:22
by Graf Zahl
Skulltag is currently based on 2.0.63a so no weapon support, no Strife support and rather limited DECORATE support. Inheritance doesn't work properly in that version.
Posted: Sun Sep 25, 2005 8:28
by Soultaker
Yea well I bet Carn put full Decorate on the back burner for quite some time. He seems to have a nack for slacking a little. Oh well like I care. I no longer use or play Skull Tag. If you or someone can get GZDooM going smoothly in multiplayer mode then that would rock since all those wonderful Decorate mods would be put to proper use.
Posted: Sun Sep 25, 2005 9:37
by Graf Zahl
Killmur wrote:Yea well I bet Carn put full Decorate on the back burner for quite some time. He seems to have a nack for slacking a little.
I guess Randy is stalling him as much as he is doing me.
Carn is in a position where he can't really win. He has a major update ahead and the next one is just waiting but Randy simply doesn't manage to release it. As a result everyone is just waiting for him to get done. Nobody who depends on something like this is really able to work efficiently with the code.

Posted: Sun Sep 25, 2005 17:46
by Soultaker
The only other port out there that Carn could switch to is also slow on the releases and that port happens to be Edge. Problem with Edge is that the MP code was gutted a long time ago so now everyone who wants MP has to use and rely on ZDooM. If it was possible with Edge hehe I could just see all those lovely weapons mods being used in Skull Tag.
Posted: Mon Sep 26, 2005 15:57
by Cutmanmike
Gskulltag would be nice but it's not coming...ever...
GZdeamon? BARF
Posted: Thu Oct 13, 2005 0:25
by Carnevil
Okay, first off, Killmur, I have to correct a few things you said.
1). Skulltag does not use a "half ass" version of DECORATE. When I upgraded ST's ZDoom version, the latest *STABLE* ZDoom version was 2.0.63a. Therefore, I upgraded to that, and inherited that version's DECORTAE support, which is capable of a lot. The only way I could have had a version of Skulltag that worked with weapon DECORATE is if I upgraded to an UNOFFICAL build of ZDoom, which I didn't want to do for numerous reasons which I'm not going to go into now.
2). Skulltag is NOT based off of the unofficial ZDoom version. Please get your facts straight.
3). I have a nack for slacking? Excuse me?
4). EDGE? ROFL
<sigh> ANYWAY... it certainly hasn't been fun waiting for randy to release the next version. But, I've never really let it get in the way of anything. My philosophy has always been to work on Skulltag-releated things, and if there's a new ZDoom out and it's an opportune time to upgrade, then I do it. If there isn't, I just release a new version of Skulltag without any ZDoom upgrading performed. I don't let it obstruct me.
GSkulltag? I don't know. I've honestly kind of been turned off by GZDoom from some of the problems I've had in the past, and continue to have (I'll post about that in a bit), but if those issues were able to be resolved, then we'll see I suppose.
EDIT: Actually, turns out I have a video card that doesn't fully support OpenGL 2.0, so... maybe I should fix that first

Posted: Thu Oct 13, 2005 8:36
by Doomguy0505
no skulltag source code means no possibility of gskulltag