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question about MAPINFO_conversion

Posted: Sat Oct 31, 2009 7:23
by NeoHippo
I converted a passage from the original HEXEN MAPINFO

Code: Select all

; --- Cluster 1 ---

map 1 "WINNOWING HALL"
warptrans 1
next 2
cluster 1
sky1 SKY2 0
sky2 SKY3 0
lightning
cdtrack 13
with MAPINFOCONV.EXE, which resulted in this:

Code: Select all

; --- Cluster 1 ---

map 1 "WINNOWING HALL"
{
	warptrans = 1
	next , 2
	cluster = 1
	sky1 = SKY2, 0
	sky2 = SKY3, 0
	lightning 
	cdtrack = 13
}
Should next , 2 have resulted in next = 2 ?

Re: question about MAPINFO_conversion

Posted: Sat Oct 31, 2009 7:50
by Graf Zahl
The converter is for ZDoom-format MAPINFOs. If you want to convert one from original Hexen you'll have to do some modifications afterward.

It's not a perfect tool but does most of the job required in most cases.

Re: question about MAPINFO_conversion

Posted: Sat Oct 31, 2009 14:24
by Gez
Hexen mapinfo refers to map by their number, ZDoom mapinfo refers to map by their lump names: map 1 "Winnowing Hall" vs map MAP01 "Winnowing Hall"

This also affects the "next" field. It shouldn't "result in next = 2", it "should" result in "next = MAP02".

Using lump names instead of map numbers allows a much greater flexibility and is also necessary to support the ExMy naming convention of (Ultimate) Doom, Heretic and Chex Quest.