GZDoom 1.3.17 final released
Posted: Sun Nov 29, 2009 17:32
The final release of GZDoom 1.3.17 is online.
This includes all features from the recent betas plus several bug fixes from the beta testing phase.
New features since 1.2.01:
- load contents of directories into lump directory
- load 7z files like Zips
- more compression algorithms for Zip loading: Implode, Reduce, BZip2 and LZMA.
- per-linedef texture scaling
- limited support of MBF beta emulation features.
- support of user-supplied texture shader effexts. There's on example file in gzdoom.pk3:
- dynamic lights can be specified directly in DECORATE by adding 'Light("lightname") to a state definition.
- and of course all the stuff that got added to ZDoom in recent months
Important bugfixes since 1.2.01:
- burn wiping finally works without producing a white screen
- fixed a long standing bug with sprites showing through horizon lines
Improvements since 1.2.01:
- new resource file management code for added robustness and flexibility
- improved renderer performance. The speed hit with using 'quality' mode is mostly gone and performance overall is much better than in previous versions, in particular with NVidia based hardware.
- major improvements of sky positioning
IMPORTANT NOTE FOR NVIDIA USERS:
You MUST update the driver to at least 191.07 for this if you want to run it with shaders. Older versions contain a bug in the shader compiler that affects all of GZDoom's GLSL shaders.
This includes all features from the recent betas plus several bug fixes from the beta testing phase.
New features since 1.2.01:
- load contents of directories into lump directory
- load 7z files like Zips
- more compression algorithms for Zip loading: Implode, Reduce, BZip2 and LZMA.
- per-linedef texture scaling
- limited support of MBF beta emulation features.
- support of user-supplied texture shader effexts. There's on example file in gzdoom.pk3:
Code: Select all
hardwareshader floor4_8
{
shader "shaders/glsl/func_wavex.fp"
speed 1.4
}
- and of course all the stuff that got added to ZDoom in recent months
Important bugfixes since 1.2.01:
- burn wiping finally works without producing a white screen
- fixed a long standing bug with sprites showing through horizon lines
Improvements since 1.2.01:
- new resource file management code for added robustness and flexibility
- improved renderer performance. The speed hit with using 'quality' mode is mostly gone and performance overall is much better than in previous versions, in particular with NVidia based hardware.
- major improvements of sky positioning
IMPORTANT NOTE FOR NVIDIA USERS:
You MUST update the driver to at least 191.07 for this if you want to run it with shaders. Older versions contain a bug in the shader compiler that affects all of GZDoom's GLSL shaders.